ChatterBox
A score-earning game with app and cards to facilitate shy students actively join discussion sessions in class.
Client
City of Bridges High School
my role
UX Designer, Learning Experience Designer
timeline
4 months, Winter 2024
team
UX Designers (Me) & 3 Researchers
Problem
Uneven Classroom Participation Hinders Engagement
Classroom discussions often suffer from imbalanced participation, where some students hesitate to speak while others dominate, impacting collaboration and learning. This uneven dynamic creates frustration, lowers confidence, and makes it difficult for instructors to ensure meaningful engagement for all students.
How might we foster balanced and inclusive classroom discussions where all students feel confident to participate?
Solution
A Gamified Discussion Tool to support student participation
Through physical reflection cards and a digital reward system, ChatterBox fosters a supportive environment where all students feel motivated to contribute, ensuring more meaningful and equitable discussions.